4K at 60 FPS with retracing โ€” first Resident Evil Village tests on PS5 and Xbox Series

Digital Foundry managed to test Resident Evil Village on new generation consoles – assumptions based on demo version in the majority proved to be relevant for the whole game. There are two modes on all nextgen systems – with and without ray tracing. On the PS5 and Xbox Series X without retracing, there was no scene with a frequency drop below 60 FPS โ€” ideal performance.

With ray tracing, the situation is a little more complicated – in the vast majority of situations the game manages to hold 60 FPS, but in a difficult scene with a flooded section of the village the personnel frequency on both consoles falls below 50 FPS. Probably reflections on the water heavily load systems.

The winner in performance still became the Xbox Series X – in complex scenes it can outstrip the PS5 up to 10%. On PS5 and Xbox Series X, the project works in chess 4K – the introduction of the upskale is so successful that it is necessary to look for a difference with an honest 4K with a large magnifying glass.

The picture is very โ€œcleanโ€. At some points, the Village boasts a truly photorealistic pictureAnd here with Xbox Series S everything is much more modest – ray-tracing mode should be avoided until developers at least will not add the ability to block FPS on 30 frames.

On the console, depending on the scenes, the game can run from 25 to 45 frames. The district averages 30.

With retracing disabled, everything is much better – almost stable 60 FPS minus very rare drops. In both modes, the console works in a staggered 1440p.

It is also worth noting the time of downloads: from the demo version on the PS5 there were changes, since developers completely got rid of the download screen – now just the screen goes black and the game booted. On Xbox, there is a download screen, and they themselves take about 8-10 seconds.

In the demo version on the PS5 there was a separate download screen – in the full version of its nettracing beamingImplementation ray tracing called a little clumsy – mainly because of reflections. Sometimes they are reproduced in the eighth part of the resolution, which on some surfaces may look simply ugly.

Strong differences from the traditional method of reflection players are unlikely to notice. However, ray tracing here is also used for shading, lighting and other elements that give the picture a naturalness.

In the RT-mode, there are no annoying artifacts in shading, the realization of water with reatraying to many may seem unsuccessful compared to the standard method However, the DF praises other scenes, where reitrasing literally transforms scenes More on CCeit In the video about the creation of โ€œFast Furner 9 authors destroyed a lot of machines By The Division announced a free game – Heartland New Supplement Assassins Creed Valhalla could turn around inMuspelheim.