Digital Foundry tested another fresh Sony release – Sackboy: A Big Adventure. The game came out simultaneously on the PS4 and PS5. Thanks to the animated visual style, it may seem that the difference between the three versions of the platformer is minimal, but it is surprisingly large – more than many games like Call of Duty: Black Ops Cold War or Assassin‘s Creed Valhalla.
For starters, the game runs at 60 frames per second across all platforms. To do this, however, it took to seriously cut the resolution on both PS4 models.
The results are as follows: PS4 – 720p PS4 Pro – 1080p PS5 – dynamic 4K (average 1620p) However much more surprises how much more details on the PlayStation 5. For example, at the beginning of the first level on the PS4, the standard texture of flat grass is used, whereas on the PS5 – voluminous carpeting.
And this is a great method for improvements like this: if you didn’t know there was carpeting on the PS5, you wouldn‘t have noticed the PS4 substitutions. From the point of view of the art design, nothing changes.
And in the same example, you can see that the lighting on the PlayStation 5 is also different. It’s more “voluminous”, and in other scenes it‘s even more obvious.
The same applies to shadows, shaders, shading and the like. In addition, on the PS5 in some scenes there are SSR-reflections, which for some reason are not on PlayStation 4.
Perhaps it’s about differing lighting. However, do not think that on the PS4 the game looks bad – not at all.
It‘s just that on the PS5 it’s more detailed. Pay attention to different details — especially lighting and shadowperformance on all consoles is good, but on PS4 and PS4 Pro there are drops in cutscenes (in gameplay all is good — stable 60 FPS) whereas on the PS5 unconditional 60 FPS everywhere except the only small drop in a single cutscene.
With downloads, the situation is standard: on the PS5 they take 1-2 seconds, and on the PS4 – about 10-13. Sackboy: A Big Adventure was released on November 12 on PS5 and PS4.
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