The creators of A Plague Tale: Requiem released a fresh video about the development of the game, and this time it was about the technological side of the project‘s production. First of all, Asobo Studio originally wanted to release a sequel to a new level of quality, immediately planning a larger next-generation game. Separately, the developers noted “improved” rats: work was carried out on both the visual and the behavior of animals (for example, their reaction to the environment and light).
In Requiem, waves and even tsunamis of rats await us! Also, when creating A Plague Tale: Requiem, we paid more attention to working with live actors: if in the case of Innocence, developers limited themselves to simply capturing movements, do facial expressions manually, in” Requiem” they wanted to achieve maximum quality and used, among other things, capturing facial expressions. At the same time, the actors, especially playing the role of Amicia, did their best and brought a lot to your characters, while giving emotions even while capturing movements.
And in the video itself, you can see exactly how the actress played and how her work was implemented in A Plague Tale: Requiem. Plus, of course, it is important to note that the game is created on Asobo’s own engine, which allowed the team to effectively implement its technologies and not depend on third-party companies.
A Plague Tale Requiem will be released on October 18 on PC, PS5 and Xbox Series (a cloud version will also be available for Switch), plus the game will be available in Game Pass from the day of release. And it will take about 15-18 hours to complete it.
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