After the release of the first Mass Effect, BioWare came the idea to make a spin-off in a universe where the protagonist would be someone like a murderer — neither a villain nor a hero. This is reported by the portal The Gamer. So the studio wanted to show the universe from the other side, where the protagonist was someone like Han Solo from “Star Wars”.
The game wanted to be released in parallel with the trilogy, showing the effects of more global events at the micro level. “I like the idea of showing the Mass Effect universe through the eyes of a grayer character, someone like a lever or a pirate.
Imagine exploring the Star Wars universe without a Jedi or Warhammer 40,000 without a Space Trooper. ” According to former BioWare veteran Dorian Keiken, on behalf of “the savior of the Galaxy & raquo; Shepard is impossible to show many of the nuances of the universe that are revealed through “gray” characters.
“Think about the story freedom in series like “Mandalortsa” or “Firefly”, which is possible thanks to the archetypes of the main characters. ” However, the game was abandoned even before the release of Mass Effect 2 as the studio was too busy with the sequel and the ambitious spin-off required too much work.
However, even now, Keiken would like to see a similar game by Mass Effect. Also, the specialist said that in 2015 for Mass Effect: Andromeda implemented an interesting prototype for moving around the universe – in fact, players personally piloted the ship, flying from planet to planet.
Keiken, who left BioWare before the release of “Andromeda”, was unpleasantly surprised when in the final version of the project was much more familiar system from previous games series. However, as he notes, a lot of effort would have to be spent to implement such an idea.
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