Digital Foundry on the day of Crash Bandicoot 4 released an analysis of the technical status of hardcore platformer for all consoles. Theres both good news, like the virtually stable 60fps on PS4 Pro and Xbox One X, and bad — the image quality on all consoles is pretty much the same, although there are weird difference between PlayStation and Xbox. According to experts, the quality of shadows and some textures on both Xbox is noticeably worse than on both PlayStation 4, and contact shadows on Microsoft consoles are not available at all.
As a result, on the base PS4 the game looks better than on Xbox One X. In general, however, on all consoles the new “Crash” looks great, which is especially helped by a lot of technical features of Unreal Engine 4.
Speaking of performance, the situation is as follows: Xbox One X — 60 FPS with very rare PS4 Pro drops — 60 FPS with rare PS4 drops — 30 to 60 FPS, most often in the area of 40-50 FPS Xbox One — 30 to 40 FPS. All versions of the platformer work at 1080p dynamic resolution, but only Xbox One seriously drops to lower values like 900.
Xbox One also has a strange technical feature: at some levels the game works at 30 FPS with a frame limit, while at others the lock is somehow removed, because of which not only jumps the frequency, but also there are problems with the pace of feed Frame. In general, Crash Bandicoot 4 is better acquainted with senior versions of current generation consoles or wait for PS5 and Xbox Series to play even in backward compatibility mode with reinforced concrete 60 FPS.
Crash Bandicoot 4: Its About Time is out today on PS4 and Xbox One. Critics warmly greeted the sequel.
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