DF on Horizon Zero Dawn patch for PS5: ‘Almost perfect result’

Digital Foundry tested a new 60 FPS support patch for Horizon Zero Dawn on the PlayStation 5. It came out as part of the gamescom 2021 ceremony, where, by the way, announced the release date of February 18 for the sequel. But let‘s go back to the patch.

Based on the DF analysis, the result was excellent, though not perfect. The game runs in the same 4K using chess rendering, so the picture is visually unchanged, but there are virtually no problems similar to running on PC.

In particular, this applies to the 60 FPS support itself, which at the time of the release of the PC version became a big problem for the game. Except for dropping to 50 FPS in one of the first zones of the project, the game consistently held 60 FPS in all locations.

Among the technical shortcomings were different trivia caused by the game’s transition from 30 to 60 FPS, which were present on PC as well โ€” between frame transitions in some scenes for a second objects, and Eloy moves oddly. The PC, by the way, got rid of the patch, but seems to have forgotten to correct in the PS5.

Also in the PS5 version in the cutscenes has changed a little timekeeping โ€” individual episodes complete one to two frames earlier than in adjacent versions. The PS5 load time now takes just over 31 seconds, which is still more PC, but less than PS4 Pro.

In addition, the patch removed the issue of the PS4 Pro version when textures and objects could be loaded in large locations. The main concern was that the patch simply improves PS4 Pro performance, but no more.

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