Game designer Naoki Yoshida, who works on Final Fantasy XIV and Final Fantasy XVI, shared the details of the sixteenth part. According to him, in XVI they make a big bet on battles – it is not surprising, because Ryota Suzuki is actually responsible for the combat system, before that worked on Dragon‘s Dogma and Devil May Cry 5. However, as Yoshida notes, not everyone will want to delve into the details of the features of the combat system, and many will prefer to simply enjoy the story – for such a layer of players implement a special mode.
“Therefore, those who play badly in action, do not worry especially” . Together with this Final Fantasy XVI do largely with a bet on the adult audience, which has grown together with series — and has already faced good and evil in reality.
“People have to face certain difficulties becoming an adult, so I want to make the main theme of the game something that those who grew up with Final Fantasy can understand. So that they can find something interesting for themselves and get food for thought.
” Final Fantasy XVI has so far been claimed only for the PlayStation 5. According to the media, its release will take place “much earlier” than many expect — officially the basic part of the production has already been completed.
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