Five years of crunch and engine problems: Polygon about Lego Star Wars: The Skywalker Saga

Recently, Warner Bros. games and TT Games announced the imminent release of Lego Star Wars: The Skywalker Saga. The game will hit PC and all current consoles, including Nintendo Switch, on April 5th.

On the same day, Polygon published extensive material about what it looked like to work on a new Lego adventure due to the backstage of TT Games studio. About two dozen former and current staff of the studio told about what the period since 2017 has turned out to be for them.

Five years of work on the game turned out to be incredibly difficult due to tight schedules, corporate company culture and outdated development tools. All calls to change at least something were mostly ignored, and developers constantly had to rework to cope with the load.

In 2010, TT Games differentiatedโ€ actual โ€œovertimeโ€ and โ€œflexitimeโ€. Both were hours of overtime, only the first were paid, and the second could be โ€œexchangedโ€, for example, for an extra day off.

As a result, it became routine to work 80-100 hours for six days a week. The studios management emphasized that the project should be released โ€œ85โ€: until then, the best game in the Lego series received an average score of 83 on Metacritic.

At the same time, managers, in order to save money, insisted on changing the Unreal Engine, on which the test version of the game was already ready, to NTT, their own TT Games engine. The NTT engine was not only not tested: We were still working on it.

The unfinished engine lacked a number of features, and the mechanics created with the Unreal Engine in mind had to be developed from scratch. At the same time, the engine was unstable and sometimes during the departure โ€œateโ€ many hours of work.

Sources report that it was especially difficult for women in the studio, they were paid less than men, and reluctantly put forward for promotion. Testers โ€œcompeteโ€ with them: they were allowed to visit other floors of the office only with special permission.

In recent months, the situation has begun to improve. Managers began to struggle with crunches, and all subsequent projects of the studio were decided to be done on Unreal Engine.

However, since the beginning of 2021, about 40 employees have left the studio. More on Gambling Mobile strategy The Walking Dead: Survivors downloaded 15 million times The authors of Alaska Truck Simulator plan millions of copies Skyrim, Tetris,โ€ The Witcher 3โ€, Firewatch: Named the most meditative games.