The development of PlayStation 4‘s main exclusive, The Last of Us 2: Part II, was not without the help of the platform’s first exclusive, InFamous: Second Son. This was told in a recent interview with Game Informer by Naughty Dog co-presidents Neil Drackmann and Evan Wells. “At the very beginning of the development of The Last of Us 2: Part II, we knew that events were going to be happening in Seattle, and we knew that Sucker Punch modeled this city for InFamous: Second Son.
We said, ‘We’re not going to use assettes in the game, but we want to have an idea of the place, so can we use your material? “And they said, “Of course. ” And they sent everything you need.
We were able to work through the environment quickly. This has been a great help for us.
” Using other people‘s assets early in development is a frequent practice in the gaming industry that saves a lot of time. But this isn’t the only time Sucker Punch has come to Naughty Dog‘s rescue.
Neil Drackmann said that The Last of Us 2: Part II and Ghost of Tsushima features the same animation of the horse’s movements. Studios decided to record mothion capture together, as working with big animals is not easy.
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