For the past few months, the network has been actively discussing the affiliation of PS5 and Xbox Series GPUs to RDNA 2 — many have claimed that Sony‘s console has a “deficient new AMD architecture”. Looks like it is. Microsoft, after the presentation of the first Radeon graphics cards based on RDNA 2, released material that the Xbox Series was the only next-generation console with full integration of the new architecture.
Xbox Series is the only next-generation console with full hardware support for all the capabilities of RNDA 2, as AMD revealed today. At a minimum, new Xbox will support DirectX Raytracing, Mesh Shaders, Sampler Feedback and Variable Rate Shading.
But the most interesting was the announcement of support on the Xbox Series analogue dLS. This technology allows you to increase performance and graphics by using artificial intelligence — with native rendering in 1080p thanks to DLSS it is possible to achieve 4K pictures using much lower power than in native 4K rendering.
What specifically of RNDA 2 does not support PlayStation 5 at the hardware level is unknown. However, it is hardly surprising that Sony console does not use DirectX 12 Ultimate features like the same DirectX Raytracing, because the company has its own API for these features.
We still haven’t seen comparisons of games for PlayStation 5 and Xbox Series X, but soon it should happen. Next week there will be two big embargoes, with Xbox reviews coming out on November 5 and PS5 the next day.
Perhaps that‘s where the first tests will come up. More on CCeit Media: second director of Halo Infinite left Sony project introduced a new mobile app PlayStation — it’s already released Big Navi: the main thing from the presentation of graphics cards AMD Radeon RX 6800.