Glen Scofield, creator and producer of Dead Space, tweeted how work on the Callisto Protocol is progressing. And he probably had the best intentions: to show how dedicated the space horror team is and how they strive to give players a great game. We work 6-7 days a week and we are nobody does not force you.
We are exhausted, tired, the world has an epidemic, but we are working. Bugs, glitches, performance fixes.
Last time we run audio. 12-15 hours a day.
This is the gaming industry. It‘s hard work.
We work for lunch and dinner. You do it because you like it, Glen Scofield, you, the dedication described by the game designer was not received by the audience as he probably expected.
Commentators, of course, thanked the developers for their hard work, but some argued that the proper balance between work and rest is more important than all games in the world. Skolfield’s tweet commented on Jason Shreier, journalist and writer.
And he was very ruthless. This is what, from the point of view of the head of the studio, the crunch culture looks like.
Of course, no one “forces” to work an insane number of hours. But can you imagine the reduced bonuses and the lack of promotion opportunities if you don‘t? “You do it because you love it.
” A deadly passion. That’s why the gaming industry is burnout.
Jason ShreyerEarlier, during gamescom, Glen Scofield said that he would make a project at the level of Callisto Protocol, one of the most anticipated future games, in three years, would not have been possible without the incredible dedication, talent and perseverance of the team. We will see the result pretty soon: the game will be released on December 2 on PC, PlayStation 4, PlayStation 5, Xbox One and Xbox Series.
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