This week, founder and head of CD Projekt Marcin Ivinsky released an address to players in which he told what led to problems with Cyberpunk 2077 at the start and also promised to fix everything problems and achieve the required quality. Recall that problems with the game, especially with the PlayStation 4 and Xbox One versions, caused great resonance on the network. Cyberpunk 2077 was removed from the PlayStation Store, the authors were filed with several lawsuits, and the Polish authorities began checking CD Projekt due to the state of the game.
Now Jason Schreyer of Bloomberg released his a new investigation based on interviews with more than 20 current and former members of CD Projekt. They talked about the development process, uncontrollable ambitions, poor planning and technical problems.
Employees described a company that focused on marketing to the detriment of the development process and unrealistic graphics, which caused some to work overtime long before the finishing straight. Schreyer notes that the development process significantly slowed the differences of Cyberpunk 2077 from the series” The Witcher”: science fiction instead of fantasy, first-person view instead of the third, as well as new technologies and engine features that were introduced simultaneously with the creation of the game.
CyberPunk 2077 announced in 2012, but full development began at the end of 2016. Head of the process was the head of the studio Adam Badowski, who demanded to rework the gameplay and story.
Over the next year, the team changed fundamental elements. Before that, the game had a third-person view, and later had to cut out flying cars and running on walls.
The police system was doing at the last moment, although some team members did not understand why they were trying to make a mixture of RPG and GTA. Some key employees working on the third “Witcher” , disagreed with Badowski‘s vision, so left the company.
While much of CD Projekt’s attention, according to several people who worked on Cyberpunk 2077, was focused on the impression the outside world — players and journalists. At E3 2018 showed the trailer and gameplay of the game that amazed fans and journalists.
However, if Schreyer‘s investigation is to be believed, the demo was almost entirely fake. The team has not yet finalized the main gameplay systems, so the final version lacked so many features.
The developers felt that the demo was a waste of months that had to go into making the game. The staff of CD Projekt worked overtime, although Ivinsky was telling them that during the creation Cyberpunk 2077 recycling will be optional.
More than a dozen developers said they still felt pressure from their managers or colleges. If the employee stated that he did not want to work overtime, the managers were not opposed, but noted,that his colleagues will have to work for him.
Former sound programmer CD Projekt Adrian Jakubiak said that he worked up to 13 hours a day five days a week. According to him, some of his friends thus lost family.
At E3 2019 CD Projekt announced that Cyberpunk 2077 will be released on April 16, 2020. However, the team was left perplexed because the developers did not understand how they would manage to finish the game on time.
Given the progress, they expected the game to be ready in 2022. The cancellation of functions and City’s diminishing size helped, but the team‘s growth hampered some departments.
Approximately 240 internal studio staff were involved in the development of the third “Witcher”, and over 500 people worked over Cyberpunk 2077 according to the title. The company was not ready for this, which led to disorganization.
At the same time CD Projekt still lacked employees. Schreyer notes that games of the scale and quality of Grand Theft Auto V and Red Dead Redemption II make dozens of offices and thousands of people.
Also the development of Cyberpunk 2077 was hampered by cultural differences. During meetings with developers not from Poland everyone was obliged to speak English, but not everyone followed the rules.
And although the schedule looked unrealistic, managers said the transfer was unacceptable. The goal is to release the game before the new generation of Sony and Microsoft consoles are released.
Some engineers have expressed concern about how the game worked on the PS4 and Xbox One, however managers dismissed their concerns, citing success while working on the third “Witcher” . Towards the end In 2019, managers acknowledged that the transfer was necessary.
In January 2020, the release was postponed until September, and in March the pandemic forced CD Projekt employees to move to remote work. External tests showed obvious performance issues on the PS4 and Xbox One.
Remote work led to communication problems. The release was postponed to Nov.
As the release date approached, everyone in the studio understood that the game was in an unsatisfactory state and required more time. When in October management announced that the game went gold, that is, ready to be printed on discs, testers still found serious errors.
As a result, Cyberpunk 2077 came out on December 10, but immediately on the network Scattered screenshots and videos with numerous bugs and problems, and later the promises compared with the real content of the game. Developers claim that many bugs and graphic problems can be fixed, although it is not fully understood what it will take to bring the game back to the PlayStation Store.
Schreyer notes that it will be more difficult to regain the trust of fans, but previously this has already been successful by the authors of No Man’s Sky, Final Fantasy XIV and Destiny. More on CCeit Pilot The Last of Us for HBO will shoot Russian director Kantemir Balagov Tales from the Borderlands will re-release for PS5, Xbox Series and PC A Way Out bought more than 3.
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