Yesterday EA shared the first details of FIFA 22, which included HyperMotion technology to improve the quality of animations and workmates, including through machine learning. However, the innovation will only be available on PS5, Xbox Series and Google Stadia. The PS4, Xbox One, and PC versions don‘t have this capability.
Computer owners have met the news negatively, although EA has been following similar policies for a long time. For example, at the launch, PS4 and Xbox One made a unique version of FIFA 14 with many technical innovations, whereas the PC option was identical to the PS3 and Xbox 360 versions.
A similar situation has repeated itself with FIFA 21. At the time, EA producer Aaron McHardy stressed that the publisher did not want to raise the game’s minimum system requirements by allowing more players to play a football simulator.
The company‘s data underscores that many people play FIFA on weak systems. “If we made FIFA 21 for PC based on PS5 and Xbox Series versions, we would leave many players without the chance to play.
We have data on what computers users use” A small excerpt of FIFA 22 gameplay featuring a demo of HypermotionFIFA 22 is released on October 1 on PS5, PS4, Xbox Series, Xbox One, Stadia and PC. Versions for the next-generation consoles sell more expensive.
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