Game designer Youssef Fares, author of Brothers: A Tale of Two Sons, A Way Out and the Coming It Takes Two, in an interview with Jeff Keeley stated that Cyberpunk 2077 received an undue amount of criticism. In response to a question The listener Phares said that during the development of It Takes Two, his team managed to avoid restrictions when it was required to engage, for example, capture movements. This helped to keep the scheduled release date of March 26.
At the same time, the game designer expressed his sympathy with other developers, whom the pandemic forced to make hard decisions. Some games had to be moved, and others – not released in the best quality.
In the last category was Cyberpunk 2077, which at the start faced criticism due to the large number of bugs and performance problems. However, Phares believes that the game received an unfair amount of criticism.
As The Gamer notes, apparently, the game designer is willing to give CDPR a grill due to the circumstances of the Cyberpunk 2077 release. More on CCeit Announced Blaster Master Zero III for PS4, Switch and PC In Rust added underground rail network Shelter 3 will be released as early as March 30.